Showing posts with label Maple Story. Show all posts
Showing posts with label Maple Story. Show all posts

Wednesday, March 26, 2008

Barbarians, er... White Knight at the Village Gate!

w00t! I'm in! The level 95 BW WK is packing his bags to rock academia! ^_^

Admittedly, this notice has been long overdue (- I never got around to publishing my earlier draft entry about the tediousness of the graduate application process), but I have been accepted to the Graduate Studies Program in Social Anthropology at York University!

Most importantly, the proposal for my master's thesis on MapleStory culture has been approved and I couldn't be happier about that! Truthfully, I must admit that despite all my hard work, I'm still surprised that I find myself about to embark on a two-year university project based on the study of a 2D video game! Nevertheless, I have a clear goal to challenge misconceptions of gaming in academia, and I intend to follow through on that.

As of writing this, I have about 2 weeks left before I finish my undergraduate degree, so I can't claim full status as a graduate student yet. Nevertheless, when all the paper work has gone through and everything is official, I will be further updating this blog. I'll have a spiffy new Zak Helm to show off too!

Thursday, May 24, 2007

Participant Observation and KSing at FoG...

A central tenet of anthropology is participant observation, a research method where the researcher lives for an extended period of time with the community being studied. This method serves both as an analytical and data collection tool, and is a very common practice amongst modern anthropologists.

The early decades of anthropology are often referred to as 'arm chair anthropology,' because anthropologists of the time did not go out 'into the field.' That is, intellectuals such as Lewis Henry Morgan, constructed grand theories about human evolution in their libraries, studies, etc. and then 'supported' their ethnocentric claims with travellers' accounts, missionary reports, etc. - (sometimes questionable) works written by others. Clearly, participant observation was considered of little value.

Another key source of information for anthropologists are interviews with community members. Interviewees, referred to as 'informants,' can make invaluable contributions to ethnographies (anthropological studies). Therefore, it is imperative that an anthropologist has strong connections with knowledgeable individuals in the community.

I am grateful and proud to be a part of Windia's most elite guilds, Illusion. However, in order to conduct further research, I need access to even more individuals than guildmates. Already I am making more attempts to befriend more Maplers. One basic way is through partying. Throughout my entire time on MapleStory, most of my experiences revolved around solo grinding. Only now am I coming to realize that partying has many potential, long-term benefits.

Yesterday I reached 66 during the 2x EXP event while training in a full party with some awesome individuals. We dominated FoG and drove away most would-be KSers. =) It all happened quite serendipitously, as I was only intending to party one of my recent buddies - a fellow Page. When the opportunity arose, I expanded the party to include a sin, DK, fighter and cleric. It was great.

I believe that some aspects of my initial research were hampered by my class and level. I was in my mid-50s at the time, and although I was able to recruit informants (-on facebook, anyway), getting respect was difficult, as I was often confronted by "lol page" or "lol bw page" remarks. Now that I'm nearly a WK, I've noticed that random Maplers are much less hesitant to party me and to actually talk to me. Things are looking good. ^_^